This introduces artifacts to the image, but it also adds latency because it takes the PC time to encode each frame. Neither WiFi nor USB have sufficient bandwidth to transfer the raw image to a VR headset, so compression is used. This isn’t generally caused by the wireless transmission itself (in fact, Trinus even supports wired over USB) - it’s actually the compression. Of course, the problem with Trinus and all apps like it is that image quality and latency still don’t match using a real PC VR headset. To keep perceived latency low and compensate for dropped frames in the transmission, Trinus incorporates its own asynchronous reprojection on the headset itself. In order to use this app you need to install the official client through the app, as well as. Trinus tell us they plan to add support for Go and Gear VR in Q1 2019. Trines VR gives you the ability to use your Android smartphone as a virtual-reality headset that you can use with your PC games, profiting from the gyroscope that is integrated inside these devices. For Oculus Go and Gear VR users, the open source project ALVR already provides the similar functionality as Trinus for those headsets. Trinus also claims support for PSVR and Google Cardboard. Trinus claims the solution will have the VR game on your PC render at the correct 75Hz refresh rate of the Mirage Solo. Trinus VR connects your Android phone to your PC, after connecting to the puck you can play your favorite PC games in virtual reality (VR). You can duck, lean and walk around the experience (provided you disable the Solo’s built in 1×1 meter boundary system). The software supports the headset’s 6DoF positional tracking, passing it through to SteamVR. If you’re running Trinus with the Mirage Solo, things go to the next level.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |